SKIP TO CONTENT

THE GUIDE

HOW TO PLAY

One tap does everything. Here is what it does, what you are running into, and how to open every world.

CONTROLS

Your slime runs right on its own. Tap anywhere on the screen.

ON THE GROUND: HOP

A quick tap is a small hop, about two and a half tiles. Hold it for a full hop, about three and a half. Even the quickest tap clears a wall.

IN THE AIR: GOO JUMP

Your slime spits out a goo block below itself and bounces off it, always at full height. Each goo jump costs one piece of slime. You can goo jump as often as you have slime to spare.

Two small helps keep taps fair. A tap just after running off a ledge still counts as a hop. A tap just before landing hops on landing instead of spending slime (unless you are about to land on spikes, then it goo jumps at once).

YOUR SIZE

You start at size 5 and can grow to 8. Your size is your health bar: the pips on screen show it.

  • A goo jump costs 1.
  • A droplet gives 1 back, up to size 8.
  • At size 1 your slime keeps its last piece: a mid-air tap just fizzles. Find a droplet.

THE COURSE

DROPLETS

Grow you back by one size. Breathers with droplets often follow a hard stretch.

GEMS

About one every 60 to 80 metres. Spend them on skins, trails and continues.

SPIKES

Cost 2 sizes and bounce you up, then a moment of safety. With too little slime left, spikes end the run.

PITS

Fall in and the run is over. Wide ones need a goo jump or two.

WALLS

Stop you without hurting you, until you hop over.

The first 150 m only need hops. After that gaps get wider and spikes sit on landing spots, and past 500 m the run slowly speeds up.

CONTINUE

Once per run you can continue: back to the last safe ground with at least size 3, waiting for your tap. Pay with a rewarded ad or with 10 gems.

DAILY CHALLENGE

One course per day, the same for every player, always in the Meadow, with one goal for the day: reach a distance, collect gems, go a stretch without a goo jump, or pick up droplets. Reach it and you earn 20 to 40 gems, once that day, the moment it happens. The run carries on as usual.

WORLDS

Pick a world on the home screen before you run. Each one has its own best distance and its own twist. Open worlds need both of their conditions. Secret worlds have one, and the game only gives you a hint.

WORLDHOW IT OPENSTWIST
MEADOWOpen from the startThe classic. Where every slime starts.
FORESTReach 2000 m in the Meadow and earn 5 achievementsFallen logs: walls come up twice as often.
RIVERSIDEPick up 60 droplets in one run and reach 1500 m in the ForestRivers: wide gaps twice as often.
DESERTReach 3000 m in the Riverside and play 100 runsHeat: you shrink every 10 seconds, but droplets are everywhere.
SNOWSECRET: TOO MUCH SUNIce: 15% faster from the very first step.
JUNGLEReach 4000 m in the Forest and pick up 300 gems in allSpringy leaves and thorns: bigger jumps, more spikes.
RUINSSECRET: TREASURE IN THE TREESTraps: spikes two and a half times as often.
CAVESECRET: SOME FIND IT BY FALLINGDarkness: only a pool of light around your slime.
VOLCANOReach 5000 m in the Snow and travel 50000 m in allHeavy air: stronger gravity, higher jumps, faster run.
CITYComplete 30 daily challenges and have 6 other worlds openRooftops: gaps twice as often and a faster start.
SKYSECRET: CLIMB HIGHERThin air: lighter gravity and wide gaps between clouds.
MOONSECRET: ONE SMALL STEPLow gravity: long, floaty arcs with the Earth overhead.

The daily challenge and How to Play always run in the Meadow. Every course piece in every world is tested to be clearable with that world's physics.

WARDROBE

Skins change how your slime looks. Trails change the goo blocks your jumps leave behind. Nothing changes how the game plays, and nothing is random: every price is fixed and shown.

  • CLASSIC
    Free
  • MINT
    Reach 500 m
  • LAVA
    Reach 1000 m
  • FROST
    Reach 5000 m
  • GOLD
    Reach 10000 m
  • BERRY
    150 gems
  • GRAPE
    300 gems
  • CANDY
    500 gems
  • SHADOW
    1000 gems
  • GALAXY
    Premium
  • RAINBOW
    Premium
  • GHOST
    Premium
  • NEON
    Premium

TRAILS

  • MATCH
    Free, your skin's own goo
  • SKY
    50 gems
  • SUNNY
    100 gems
  • BERRY
    100 gems
  • NIGHT
    150 gems
  • SPARKLE
    200 gems

Distance skins count your best run in any world.

ACHIEVEMENTS

  • FIRST STEPS
    Finish How to Play
  • ROLLING
    Reach 100 m in one run
  • GOING PLACES
    Reach 500 m in one run
  • KILOMETRE
    Reach 1000 m in one run
  • LONG HAUL
    Reach 2000 m in one run
  • MARATHON
    Reach 5000 m in one run
  • LEGEND
    Reach 10000 m in one run
  • GOOEY
    10 goo jumps in one run
  • PURIST
    300 m without a goo jump
  • LAST DROP
    100 m at the smallest size
  • FULL TANK
    Grow to the biggest size
  • COMEBACK
    Continue, then beat your best
  • HOPPER
    500 hops in all
  • COLLECTOR
    Pick up 100 gems in all
  • WANDERER
    Travel 10000 m in all

TIPS

  • Save slime for the wide gaps. A hop is free; a goo jump is not.
  • Goo blocks stay where you left them and are solid from above, so you can land on your own trail.
  • A small slime is fragile, but spikes cost 2 either way. Keep at least 3 when the course gets spiky.
  • Stuck? Settings has How to Play, a short guided run you can replay any time.

Still stuck? The support page answers the common questions.